My name is Lina! I am a game programmer student at The Game Assembly in Malmö.
I have always loved to solve logical problems which first led me to pursue a bachelor's degree in astrophysics. I soon realised my passion for programming and the rest is history.
I enjoy many of the game programming challenges, however, I particularly enjoy   tools ,   systems   and   AI
In five intense weeks I created a utility
system for AI to simulate a little restaurant.
During the making of Spite Absolution,
I started developing a particle editor
which I continued working on during
Fungal.