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Game Projects
All game projects were produced during my education at The Game Assembly.
Fungal
Cyber Sloth
Editor for our engine
ID generation and management
Particle editor and pipeline
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Spite Absolution
Cyber Sloth
Level exporting from Unity
Level importing into our engine
Particle editor and pipeline
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Vertebrave
Tombstone Interactive
Generalized AI components to add to actors
Enemy AI behaviour and combat
Boss fight with several phases
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Akuma
6 Levels Deep
Internal state stack structure
Audio manager system
Menus and UI
Scripted event
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Mecha Maki
Gimme The Loot
Level importing and parallax
Basic level management
Handling and creation of pickups using factory
HUD management
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Vermin
Tomato Toothpaste
Menus made in Unity
Interactable rotating main menu
Particle tool and pipeline
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P.N.I.F Southbound
4 Real Studios
Obstacle: Slowing down skull
Obstacle: Exploding cactus
Building prefabs for level designers
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