Game Projects

All game projects were produced during my education at The Game Assembly.

Fungal

Cyber Sloth
  • Editor for our engine
  • ID generation and management
  • Particle editor and pipeline
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Spite Absolution

Cyber Sloth
  • Level exporting from Unity
  • Level importing into our engine
  • Particle editor and pipeline
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Vertebrave

Tombstone Interactive
  • Generalized AI components to add to actors
  • Enemy AI behaviour and combat
  • Boss fight with several phases
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Akuma

6 Levels Deep
  • Internal state stack structure
  • Audio manager system
  • Menus and UI
  • Scripted event
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Mecha Maki

Gimme The Loot
  • Level importing and parallax
  • Basic level management
  • Handling and creation of pickups using factory
  • HUD management
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Vermin

Tomato Toothpaste
  • Menus made in Unity
  • Interactable rotating main menu
  • Particle tool and pipeline
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P.N.I.F Southbound

4 Real Studios
  • Obstacle: Slowing down skull
  • Obstacle: Exploding cactus
  • Building prefabs for level designers
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