Specialisation

My specialisation project was produced during my last semester at The Game Assembly.

Utility AI

Specialisation course
  • Building a system for Utility AI from scratch
  • State machine controlled by utility system
  • Using steering behaviours in states
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Particle editor

Spite Absolution

During the making of Spite Absolution, I started developing a particle editor
which I continued working on during Fungal.

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